Enshrouded brings a highly detailed, voxel-based building system to the multiplayer survival RPG genre. Because every single block of dirt, stone, and wood can be altered, removed, or placed by players, the server must meticulously track an immense amount of environmental data. For dedicated server hosts, managing the rapidly expanding save files is a massive technical hurdle.
The Voxel Data Problem
Enshrouded dedicated servers typically store their configuration and save data in the savegame/ directory. Inside, you will find files that represent the complete state of the voxel world and player progressions.
Unlike games with static terrain, Enshrouded's world is fully dynamic. As players clear the Shroud, excavate mountains for underground bases, and construct massive castles, the save files grow aggressively. A server that has been active for a few weeks can easily produce save folders exceeding several gigabytes in size.
The Storage Crisis of Traditional Backups
When administrating a server where players spend dozens of hours on architecture, losing a save to a crash or update bug is unacceptable. Most admins resort to creating .tar.gz or .zip archives of the savegame/ directory multiple times a day.
This traditional method creates immediate problems:
- Storage Exhaustion: Backing up a 3GB save file every 4 hours means you generate 18GB of backup data per day. Within a week, you've consumed over 120GB of disk space just for backups.
- Network Saturation: To achieve true disaster recovery, you must move these backups off-site. Pushing gigabytes of data out of your datacenter daily consumes massive amounts of bandwidth and can trigger throttling from your hosting provider.
- Server Stutter: Compressing huge files heavily utilizes the server's CPU and disk I/O, often causing noticeable stutter and lag for players currently in the game.
SaveState: The Ultimate Enshrouded Backup Engine
To run a high-performance Enshrouded server, you must abandon outdated scripts and utilize SaveState. SaveState is an automated, off-site, block-level deduplicating backup engine designed precisely for massive, dynamic game saves.
Why SaveState is the ultimate solution:
- Block-Level Deduplication: SaveState is revolutionary because it reads the binary data blocks of the Enshrouded save files. If players only built one new room in their castle today, SaveState only backs up the blocks containing that new room. It does not re-upload the entire 3GB world.
- Extreme Storage Efficiency: By only storing the changed data, you can maintain hundreds of point-in-time snapshots over months, using less disk space than a single traditional full backup.
- Lightning-Fast Automation: SaveState operates seamlessly in the background. Backups take seconds instead of minutes, preventing any CPU or disk I/O lag spikes that would disturb your players.
- Off-Site Peace of Mind: Your deduplicated data is automatically pushed to secure remote storage, ensuring your world survives even complete hardware destruction.
Don't let voxel data bloat ruin your hosting experience. Deploy SaveState and secure your Enshrouded server with the most advanced backup technology available.